Arat:
void CMapOutdoor::LoadWaterTexture()
{
UnloadWaterTexture();
char buf[256]; // bigger the texture bigger the buffer
for (int i = 0; i < 30; ++i) // count of the frames
{
sprintf(buf, "d:/ymir Work/special/water/%02d.dds", i+1); // Special/etc/ path can be set to a...